Asteroid Shield: Tile-Matching Space Defense

Asteroid Shield: Tile-Matching Space Defense

Asteroid Defens is a clever puzzle game that combines match-3 mechanics with the addictive gameplay of defending a spaceship. Don't let the asteroids get to your spaceship by building your defenses with tactical tile-matching solutions.

How to Enjoy Asteroid Shield: Tile-Matching Space Defense

Create your own defense
Combine 3 items from the same resource to upgrade them into weapons or defenses. If there are 3 similar weapons or walls nearby, you can combine them to create more powerful blocks.

You have a limited amount of swaps before the asteroids appear, so use them wisely. Position your defenses to withstand the attack! On the 10th and 20th day, the main asteroid appears. After the main asteroid is destroyed, it will break up into many smaller asteroids.

Which company or individual created the game?

The game development studio responsible for making this is GamesdMurdock.

Does this game rely on any particular technology stack for its functionality?

The game development framework used for this game is WebGL.

What labels are used to categorize the game?

The characteristics or themes highlighted in the game's tags are defence, spaceship.

Is this game targeted at any particular gender?

The game is designed for Male & Female.

Does this game cater to children?

Yes, Asteroid Shield: Tile-Matching Space Defense is designed for young players.

What is the main genre for this game?

You can find this game in the Casual, Match-3 category.

Is this game responsive on mobile screens?

Asteroid Shield: Tile-Matching Space Defense is accessible on mobile devices like iPhones and Android phones.

Is there any blood shown in Asteroid Shield: Tile-Matching Space Defense?

No, there is no violent imagery involving blood in Asteroid Shield: Tile-Matching Space Defense.

Are there any harmful or cruel acts shown in the game?

No, Asteroid Shield: Tile-Matching Space Defense does not contain any scenes of cruelty or aggression.
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